

Once your basic skills are around 3 you can relax a bit and start exploring and having fun more. But it's a minor price to pay in order to enjoy the rest of the game, if you ask me. It's not all that fun to have to grind your tailoring every time you play. It's also boring because the beginning of the game is when you grind all the basic and necessary skills. It's hard because in the beginning you are potentially vulnerable depending on your build, and it's easy to die. It's very hard and somewhat boring in the beginning. A lot of fun comes from trying out different character concepts, different vehicle concepts, different ways of survival (for example, you can try to do wilderness survival, or focus mostly on urban survival, or do some of both), etc. In that sense CDDA is a bit like Minecraft. The way you build your vehicle isn't just a means to an end either, etc. In CDDA your character build isn't just a means to an end. This is vastly different from DCSS where everything is just a means to escape with the 3+ runes. The pleasure in the game is derived from: a) surviving, b) character, vehicle and base building, c) exploration. There isn't an amulet you must fetch and there isn't any particular thing you just have to do. It's different from most roguelikes because it's a simulator without a clear goal. It's like Skyrim, Grand Theft Auto, Fallout and Roguelikes had a baby. The car driving is sort of like "Spy Hunter" but with hitting "," to wait while it moves. Its a real open source success story and has a lot of different dungeon type areas, and the game play really opens up once your character becomes a killing machine with a car, but it still plays very much like a roguelike. You can play as a survivalist in the woods growing food and surviving the elements and robinson crusoe-ing it up, or you can salvage and fight off hordes and become a war machine.


Tips - stats are better than skills for creating characters. With a bit of exploring, it becomes clear zombies arent the only apocalypse that has befallen humanity It has a detailed crafting system for everything: ammo, food, clothing, vehicles, and medicine. It starts off very much like a Walking Dead apocalypse, but after some time your character can fend off zombies fairly well.
