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Enemy attacks require timing and preparation to block, dodge or parry. Attacks and powers are bound to keys and clicks, not relegated to trays and hotbars.
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The camera rests behind the player at a traditional third-person camera angle. The combat in Neverwinter moves much, much faster than you'd expect from a licensed Dungeons and Dragons product.Ī franchise known for meticulous planning, strategic placement and top-down management has been interpreted in a manner not just strange for the series, but for the massively multiplayer RPG genre altogether.
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